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dzholopago's avatar

I can understand, in an abstract way, why Gamergate seems like such a big deal to those who took part, or who had front-row seats to it, as it were. It was, perhaps, the first time that people of a certain age noticed the effects of inimical cultural forces on something that they knew well and cared about. And it went on at a time when what we once quaintly called "Web 2.0" had just managed to consume most everyone. So it was an early sign of social and discursive tendencies that would become even more manifest in 2015-2016, and indeed, ever since.

I still can't grasp it in sentiment, though. I remember oblique references to "Gamergate" while it was going on, I guess. But I was doing other things: my last year of working for the black-helicopter people, pinning on lieutenant colonel, living with an infant in the house, etc. And the job that I just mentioned had given me an excellent excuse, a few years before, to stay off of social media (which I still referred to derisively as "Geocities 2.0" -- just to date myself further). So against that backdrop, maybe, you can appreciate why descriptions of Gamergate as some kind of apocalyptic struggle that "changed the face of Western culture" always strike me, at an emotional level, as silly.

I get that it prefigured the clash between the "alt-right" and the "Woke left" in the Trump years. But for some of us, "SJWs" were just the latest incarnation of "PC," something which had never really gone away in the 1990s (speaking as someone who was part of the federal bureaucracy throughout this period, the notion that PC had retreated at some point, only to return later for vengeance, is just false). From this vantage point, Gamergate was just an epiphenomenon, not a driving force. I suppose that it mobilized some people and primed them for 2016. The way in which Gamergate was conducted certainly foreshadowed the "alt-right" of that year.

But this statement is as negative as it is positive. Even if intellectually incoherent, the culturally and institutionally dominant group whose positions align with the mythologies of the Second World War and the Civil Rights Era is going to "win" in the way that they care about. Flaunting a willingness to break taboos and to do the thing that One Isn't Supposed To Do only get you so far. We see that the purportedly great victories in Gamergate and 2016 mostly came to naught. Read the Wikipedia page on Gamergate, if you want to see history as it was written by the real victors.

And as for the Eternal Return: don't worry about it. A meaningful answer would involve classical music and natural history, though, and this comment has already gone on too long. Thanks, though; I always appreciate your perspective on things like this, and you know more about them than I ever will.

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Aaron's avatar

The thing that made GamerGate and the broader meme war of that era so great was that it was fun. Most of my generation (X) tuned out of politics at a young age because the generation before us treated it as such tiresome Serious Business. Finding out that you could win battles with frog memes and ridicule was intoxicating. Not that GamerGate wasn't serious; as you pointed out, people lost jobs and even lives to the cancel crowd. But we found out that the enemy *hates* not being taken seriously and being laughed at, and the laughter drew in others who wouldn't have joined a too-serious effort.

I guess you can say the progressive scolds "won" if their goal was to stay employed while hiding from social media. I don't think that's what they expected when they set out to cancel all those loser gamers who offended them. I'd say the war just never ended; it went into a lull when the industry forces realized they needed to be more subtle. The gamers did pretty well in round one, considering they were up against the gaming industry, the media, the rest of Big Tech, and the social media companies. We'll see how they do in round two. It may not be as much fun this time, because now everyone is more aware of the stakes.

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